Easy Learning with Unreal Engine 5 - Learn Environment Art for 3D Video Games
Design > 3D & Animation
40 h
£59.99 £12.99
4.9
2350 students

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Language: English

Master Unreal Engine 5 Environment Art: Modular Kits & Trim Sheets

What you will learn:

  • Professional Project Planning
  • Advanced 3D Modeling Techniques
  • Modular Building Kit Design & Creation
  • Trim Sheet Design & Implementation
  • Clean Project Structure in 3Ds Max & Unreal Engine 5
  • Texel Density Optimization
  • Efficient Asset Integration in UE5
  • Shader Creation & Manipulation (Basic & Advanced)
  • Weighted Normals Implementation
  • Set Dressing & Composition
  • Unreal Engine 5 Landscape & Foliage Tools
  • Environment Lighting, Post-Processing, & Composition
  • High-Quality Rendering with Movie Render Queue
  • Professional Portfolio Breakdown Document Creation

Description

Elevate your 3D game environment skills with our comprehensive Unreal Engine 5 course!

Transform your environment art abilities by mastering the art of modular building kits and trim sheets. This complete training program is designed to take you from beginner to professional environment artist. Learn industry-standard techniques for efficient and high-quality asset creation.

What you'll gain:

  • Professional Project Planning: Learn to structure your projects for optimal workflow and efficient asset creation.
  • Advanced 3D Modeling: Master essential 3D modeling techniques, including tips and tricks for efficiency.
  • Modular Building Kit Mastery: Design and create reusable modular kits that streamline your workflow and optimize asset usage.
  • Trim Sheet Expertise: Become proficient in planning and creating trim sheets, essential for efficient texture management.
  • Clean Project Structure: Establish a clean and organized project structure using 3Ds Max (or your preferred DCC) and Unreal Engine 5.
  • Texel Density Optimization: Understand and apply texel density guidelines for optimal texture resolution and performance.
  • Incremental Asset Integration: Learn the art of integrating assets efficiently and incrementally within Unreal Engine 5.
  • Shader Creation and Manipulation: Create and utilize basic and advanced shaders in UE5, including weighted normals for realism.
  • Set Dressing and Composition: Master the art of set dressing, creating visually appealing and balanced scenes.
  • Terrain and Foliage: Leverage Unreal Engine 5’s Landscape and Foliage tools to create organic and believable environments.
  • Advanced Rendering: Create stunning renders using the Movie Render Queue, optimizing for quality and efficiency.
  • Portfolio-Ready Breakdown: Develop a professional breakdown document showcasing your skills for your portfolio.
  • Industry Insights: Gain valuable insights into the industry and prepare for interviews and job opportunities.

Prerequisites: Basic familiarity with a DCC package (3Ds Max, Maya, or Blender) and a 2D editing software (Photoshop or similar) is recommended, but not required. We provide all the necessary resources.

Who should enroll? Beginner to intermediate 3D artists, game enthusiasts, and industry professionals looking to enhance their skills and build a compelling portfolio. Become a sought-after 3D Environment Artist today!

Curriculum

Introduction

This section starts with an introduction to the instructor and a clear outline of course expectations. It dives into the crucial process of researching and gathering references, laying the foundation for a successful project. You'll then learn to plan your modular building kit effectively, using Photoshop and other tools to visualize your concepts. This detailed planning ensures a smoother workflow throughout the course.

Modular Building Kit

Here, the course focuses on the creation of a modular building kit, covering various elements including walls with corners, windows, and doors. Each building component is meticulously modeled, providing a practical understanding of efficient modular construction. The section concludes with the blockout phase in Unreal Engine 5, showing how to assemble the components in a virtual environment.

Planning and Creating Trim Sheets

This section delves into the creation of trim sheets, a vital component for optimizing textures. You’ll learn the planning process and execute the creation of trim sheets step-by-step. This section covers numerous aspects of trim sheet creation, from initial planning to final integration, ensuring a comprehensive understanding of this technique.

Tessellation Setup & Improving our initial Assets

This in-depth section focuses on refining the initial assets created. You’ll explore techniques like tessellation setup, asset improvement, and shader creation. The detailed tutorials on improving the roof, windows, doors, and chimneys guide you through iterative refinement for a high level of detail and realism. Weighted normals are also covered, enhancing the appearance of your models.

Landscape - Foliage - Decals - Lighting - Final Render

The course now moves to integrate the modular buildings into a more complete scene. You will learn to add decals, create a landscape, and use foliage tools to achieve a realistic organic look. Creating and using shaders, as well as fine-tuning lighting and post-processing effects, are key parts of the process. The section culminates in creating a final render, showcasing your finished environment.

Creating the Breakdown and Publishing the Project on Artstation

This section shows you how to create a professional breakdown document, a crucial tool for presenting your work. This visual aid helps explain the design choices and processes involved in creating the environment. Finally, you'll learn how to publish your project on ArtStation, a prominent online portfolio platform for artists.

Conclusion

The course concludes with a summary and final fixes. This section acts as a wrap-up of the key concepts covered and provides opportunities to address any remaining questions.