Easy Learning with Learn to Create Quick-Time and Matinee Events in UE4
Design > 3D & Animation
3.5 h
£19.99 £12.99
3.4
242 students

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Language: English

Master Quick-Time Events & Matinee Animations in Unreal Engine 4

What you will learn:

  • Master Quick-Time Event (QTE) creation and implementation within Unreal Engine 4
  • Develop engaging Matinee animations and cutscenes in Maya and Unreal Engine 4
  • Gain proficiency in character animation, locomotion, and interaction techniques
  • Explore the power of Blueprints, Events, Matinee, pHAT, and ragdoll execution
  • Learn to integrate animations seamlessly within interactive game environments
  • Enhance your game development skills with cutting-edge animation techniques
  • Discover the secrets of creating immersive and captivating gameplay experiences

Description

Dive deep into the world of Quick-Time Events (QTEs) and Matinee animations, mastering the art of creating dynamic and engaging cutscenes within Unreal Engine 4 (UE4). This comprehensive course will guide you through the process of designing, animating, and implementing these interactive elements, taking your game development skills to the next level.

We'll explore the essential principles of character animation, locomotion, and interaction in Maya, then seamlessly transition to UE4, where you'll learn to set up interactive environments and integrate your animations. Discover the power of Blueprints, Events, Matinee, pHAT, and ragdoll execution, as you build compelling cutscenes that immerse players in your game world.

Join us and unlock the secrets of creating captivating game experiences!

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

Matt Tardiff brings years of experience as an animator, having worked on diverse projects ranging from cartoons to video games. He transitioned into the freelance world and academia, inspiring future animators at Full Sail University with his hands-on approach, utilizing Maya, UE4, and keyframe techniques. His company, Hummingbird and the Lotus, focuses on creating engaging animations and is currently developing a Metroidvania PC game, 'Run Lulu Run,' slated for release in 2016.