Master Object-Oriented Design Patterns in Python
What you will learn:
- Object-Oriented Design Patterns using Python
- Mastering key design patterns like Factory Method, Command Pattern, Strategy Pattern, and more
- Practical application of design patterns in Python projects
- Build reusable and maintainable code with design patterns
- Enhance your Object-Oriented Programming skills
Description
Design patterns are the blueprints for building robust and scalable software. They offer a common language for discussing problems and solutions, making your code easier to understand and maintain.
This course dives deep into the world of Object-Oriented Design Patterns, using Python as your guide. You'll learn about the essential patterns like the Factory Method, Command Pattern, and many others. Each pattern is explained with clear examples and practical applications, allowing you to see how they work in real-world scenarios.
This course isn't just about theory; it's about building your skills. All Python source code is included, so you can follow along and practice at your own pace. By the end, you'll have a solid grasp of design patterns and the confidence to apply them in your own projects.
Curriculum
Introduction
This section sets the foundation for your journey into design patterns. You'll start with a clear introduction to the concept of design patterns and their importance in object-oriented programming.
We'll delve into the Factory Method, exploring how it provides a flexible way to create objects. You'll learn about Queues, fundamental data structures, and how they are implemented in Python. The Command Pattern is introduced, offering a structured approach to handling commands and actions. You'll see how the Strategy Pattern enables you to switch algorithms or behaviors at runtime, adding flexibility to your code. The Singleton Pattern, ensuring a single instance of a class, is demonstrated, and you'll explore the State Pattern, allowing objects to change their behavior based on their internal state.
Next, the Facade Pattern is explained, simplifying complex subsystems. The Template Pattern, a powerful tool for code reuse and customization, is showcased. The Iterator Pattern, for traversing elements in a collection, is introduced. Finally, the Prototype Pattern, for creating object instances without needing to specify their concrete classes, is covered.