Easy Learning with Prop modeling and texturing in Maya ZBrush Substance Painter
Design > 3D & Animation
3.5 h
£29.99 £12.99
4.2
157 students

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Language: English

Master Prop Modeling & Texturing for Games: Maya, ZBrush, Substance Painter

What you will learn:

  • Create professional-quality game assets and props.
  • Master inorganic modeling in Autodesk Maya.
  • Elevate your detail work with ZBrush for asset sculpting.
  • Become proficient in Substance Painter for PBR texturing.
  • Learn Substance Painter from the ground up.
  • Understand the workflow between Maya, ZBrush, and Substance Painter.
  • Seamlessly integrate normal maps from ZBrush into Maya.
  • Import textures from Substance Painter into Maya for final rendering.
  • Configure materials, textures, and lighting in Maya for stunning results.

Description

Dive deep into the world of prop creation for games and animation with this comprehensive course! Learn the entire pipeline, from basic modeling in Maya to advanced detailing in ZBrush and stunning PBR texturing in Substance Painter 2019.

Start by building a solid foundation in Maya, mastering essential modeling techniques and creating a precise UV map. Next, unleash your creativity in ZBrush, where you'll learn powerful brush techniques to add intricate details and realism to your props. Finally, bring your creations to life in Substance Painter, using industry-standard PBR workflows to achieve photorealistic textures.

This course goes beyond the basics, covering vital aspects like importing normal maps from ZBrush into Maya, seamlessly integrating textures from Substance Painter, and setting up materials, textures, and lighting in Maya for stunning final renders.

By the end, you'll be equipped to create high-quality, detailed game assets that impress. Don't just learn, master the art of prop modeling and texturing!