Master Multiplayer Game Development with Unity's Netcode for GameObjects
What you will learn:
- Master Unity's Netcode for GameObjects (NGO) framework for online multiplayer game development
- Utilize Unity Gaming Services (UGS) Relay & Lobby for seamless matchmaking and dedicated server hosting without port forwarding
- Develop a complete top-down multiplayer shooter game, ready to be customized and expanded
- Build the skills to create competitive or cooperative multiplayer games across various genres
- Implement core gameplay mechanics, including movement, shooting, collecting items, and more
- Add advanced features like leaderboards, mini-maps, and bounty systems to enhance gameplay
- Deploy your game using UGS for dedicated server hosting and a scalable online experience
- Integrate UGS Matchmaker to automate player queuing and server allocation
- Build games that can handle 20+ players simultaneously in real-time
- Gain a deep understanding of networking concepts and their application in game development
Description
Ready to create your own online multiplayer games? Discover the power of Unity's Netcode for GameObjects (NGO) framework in this comprehensive course. You'll build a thrilling top-down shooter that can handle 20+ players simultaneously, learning essential networking concepts along the way.
From crafting core gameplay mechanics like movement and shooting to adding advanced features like leaderboards, mini-maps, and bounties, this course covers everything you need to launch your own multiplayer game. Learn to deploy your game with Unity Gaming Services (UGS) for seamless matchmaking and dedicated server hosting, eliminating the need for port forwarding.
With lifetime access and expert instruction, you'll gain the skills to create engaging multiplayer experiences in any genre. Join the community, get your questions answered, and start making games that people will love!
