Easy Learning with 3Ds Max Game Modeling: Complete 3D Modeling in 3Ds Max
Development > Game Development
10 h
£29.99 £12.99
3.6
7384 students

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Language: English

Master 3D Game Asset Creation with 3ds Max

What you will learn:

  • Create realistic 3D game assets
  • Master 3ds Max for game development
  • High-poly to game-ready mesh conversion
  • Advanced UV unwrapping techniques
  • Professional texturing in Substance Painter
  • Efficient workflow for game asset creation
  • Rendering in IRay and Marmoset
  • Unreal Engine integration
  • High-quality model creation for game engines
  • Industry standard modeling techniques

Description

Unlock your potential as a game developer with this immersive 3ds Max course. Designed for both beginners and those with some experience, this course provides a structured path to mastering the art of 3D game asset creation. We'll guide you through the entire process, from initial concept to final polished model, ready for integration into your game engine. Learn to build high-poly models with meticulous detail, then efficiently retopologize them for optimal game performance. Master UV unwrapping techniques for seamless texturing, and leverage the power of Substance Painter to bring your creations to life with realistic and captivating materials. Through practical, hands-on projects, you'll gain confidence and proficiency in each step, culminating in the successful creation of a stunning axe model ready for game integration. This course emphasizes practical application, providing invaluable skills for anyone wanting to enter the competitive world of game development.

This isn't just theory; we'll build a complete axe model together, step-by-step. You'll gain a deep understanding of industry-standard techniques, learning to create highly detailed, yet optimized game assets. The combination of cutting-edge techniques and established best practices ensures you'll produce professional-quality work. We'll even cover the basics of rendering in IRay and Marmoset, and integration into Unreal Engine, giving you a complete workflow from start to finish. By the end of the course, you'll not only have a fantastic portfolio piece, but the skills and confidence to tackle any game modeling challenge.

Curriculum

Introduction

This introductory section sets the stage for the course, providing an overview of what you'll learn and the software we'll be utilizing. The "Introduction" lecture (1:37) lays out the course structure and expectations.

Setting Everything Up

Get your environment ready for 3D modeling! The "Setting Everything Up" lecture (2:37) will walk you through the essential software setup and configurations, ensuring a smooth learning experience.

Modeling (High Poly)

This section delves into the core of high-poly modeling. You’ll learn to create a detailed axe model from scratch, progressing through each stage meticulously. Lectures cover various aspects including reference setup, shaping the axe shaft (multiple parts), detailing the grip, modeling the head, and creating the back pick. Through detailed instructions, you'll develop a strong understanding of high-poly modeling techniques and acquire the skills to create your own unique assets. Total duration of lectures in this section is approximately 240 minutes.

Retopology, Finalizations, and UVing

Having created your high-poly model, this section focuses on retopology for game optimization and UV unwrapping for efficient texturing. You'll learn to create low-poly meshes, apply smoothing groups, and perform UV unwrapping for each part of the axe, ensuring optimal texture mapping. This is a crucial step for efficient game asset creation; learning to refine the model for game use. The process is detailed step-by-step, leaving no room for confusion. This section takes approximately 170 minutes.

Texturing

This section introduces Substance Painter, where you'll learn to texture your model. Lectures cover setting up basic materials, creating advanced materials for different parts of the axe, and applying those materials to achieve a realistic look. This step transforms your model into a visually compelling game asset. Total lecture duration is approximately 85 minutes.

Finalizations and Closing

The final section covers rendering and game engine integration. You’ll learn to render your model using IRay and Marmoset, and then successfully import it into Unreal Engine. This section rounds out your workflow, showing how to finalize your creation and integrate it into a game environment. Total duration is 26 minutes.